biti by bit

Free · no app · one shareable link

Secret Role Dealer

Werewolf, Spyfall, Avalon, or a classroom role-play — one link, and each person privately draws their role.

Not sure what you get? See a finished game →

An example deck — pick a preset or type your own roles above.

Private briefings (optional)

A few lines each role sees under its name and nobody else does — the judge's instructions, a character's secret, a stakeholder's position. Roles with the same name share one.

One role per line, dealt at random — the count needs to match your player count exactly. The presets fill the box for whatever number you set, and you can edit the lines freely afterwards. Six lines of "Villager" is six villagers. For a class, the note is the case everyone shares; the private briefings under the roles are what only one part gets to read.

Pixel art night scene: a gold moon over village rooftops with lit windows, and a wolf howling on a roof

How it works

  1. Make the dealType the roles, one per line — or hit a preset and it writes a standard setup for your player count.
  2. Share one linkYou get a share link for the group chat and an organiser link for you.
  3. Each player takes a role privatelyA player types their name, taps deal me in, and lands on a private page showing only their role.
The longer version

Make the deal

Type the roles, one per line — or hit a preset and it writes a standard setup for your player count. Duplicates are normal: a ten-player Werewolf game is mostly a stack of Villagers. Anything you can type is a role, so it works for any hidden-role game, not just the famous ones.

Share one link

You get a share link for the group chat and an organiser link for you. Everyone opens the same share link — no app to install, no accounts, works on whatever phone is already in their hand.

Each player takes a role privately

A player types their name, taps deal me in, and lands on a private page showing only their role. The draw is random and atomic — two people tapping at once can't get the same slot, and nobody can see anyone else's page.

Never run one before, or arguing about how many werewolves you need? The full Werewolf rules cover the night and day cycle, a moderator script you can read straight off the screen, role counts for every player number, and the six house-rule arguments settled before anyone closes their eyes. It's the same game as Mafia, so that page does both.

Running something other than Werewolf? There are guides for playing The Traitors at home, classroom role-play and mock trials, and assigning topics to students at random.

FAQ

Can players see each other's roles?

No. Each player gets their own private page at a secret link, and the shared link never shows a role to anyone. The only way to leak your role is the time-honoured one: waving your screen around.

Can the organiser play too?

Yes — that's the point of dealing at random. The organiser page lists who's joined but hides the roles, so you can join from the share link like everyone else. There's a reveal-all link for after the game, clearly labelled as the spoiler it is.

What if two people have the same name?

Names must be unique within a game, so the second Sam gets asked to add a surname initial. Better than two people arguing over one Seer.

Can I use it with a class?

Yes. Students need no app and no account — put the share link in the class chat, or show the QR code from your organiser page on the projector, and up to 40 people draw from it. Your page shows who has joined and who has opened their role, and the reveal-all link gives you the full cast list for the debrief.

Can I re-deal?

The organiser can reset a single player (their role goes back in the pool) or re-deal everything — that clears every player and every private link, and the group joins again from scratch with a fresh shuffle.

More about it

For hidden-role party games

Werewolf and Mafia, Spyfall, Avalon, Resistance, Insider, Bang — the party games where everyone gets a secret role and the whole point is that nobody knows who has what. The awkward part has always been the dealing: a deck to shuffle, cards to hand round face-down, and someone catching a glimpse.

Type the roles you want, share one link, and each player draws privately on their own phone. It works for a printed game you have lost the cards for, or a variant you made up.

For classrooms and role-play

Anything you can type is a role, so it deals more than games. The ways teachers and trainers actually use it:

  • Mock trials and simulated hearings. One of each part — judge, counsel, defendant, witnesses — and jurors for the rest of the class. The Mock trial preset writes that for your class size.
  • Stakeholder role-play. Put the case in the note, list the stakeholders as roles, give each a private briefing with its goals, and each student argues from the one they draw.
  • Handing out topics. A list of case studies, companies or readings, one per student, drawn at random so nobody picks their favourite and nobody gets left with the last one.

Show the QR code on the projector and the room is dealt in a minute. Nobody sees anyone else's role until you open the reveal-all link for the debrief. The guides cover mock trials and role-plays and handing out topics in more detail.